![]() ![]() There are very few exceptions to this, as it's crucial to start growing fast. Your first unit should nearly always be a Worker, or sometimes Work boat. It largely depends on specifics like position, civ and strategy, but there are some pointers. The first few turnsĪ good start is everything, and can be tricky. Here's also an overview on what layout to expect when generating various map types. No Espionage might be another good option to consider, as the Espionage element initially provides very little benefit to a new player. Regarding other options, Vassal States are notorious for being poorly implemented, so turning them off might also improve your experience. This is also the best way to adjust the length of a game apart from game speed, since on a crowded map players are forced to compete earlier on - on a larger map it also takes longer to fulfill win conditions. ![]() If you're like me and enjoy tension from round 1, cram more players into a given map size. Do you like warfare, or a longer-term science-game? The default number of players per map size generally provide spaceous maps, and a calm early-game where you may expand in peace. Once you learn the basics, you'll quickly progress up to Monarch (where AI handicap becomes more notable.)Īpart from above mentioned, map settings is the other way to adjust difficulty, and also what type of game you prefer to play. If you're interested in learning how to play, and feedback for good/bad decisions, Noble is the first reasonable difficulty level. You might notice getting all world wonders you attempt to build, or founding many religions despite not even trying, as indicators for this. At levels below that, numbers so strongly favor the Human, that you can more or less roll your face on your keyboard and still win. That's why I think any new player (as soon as you grasp controls and such) should begin on at least Noble difficulty. On higher levels, "skill" more or less consists of counter-acting a huge AI handicap by being, well, human-smart. On lower levels, Human is strongly favored, and on higher levels vice versa. That means, raw bonuses to production, gold, etc. The way difficulty levels work in Civ is partly just a crude numerical handicap. So here are some things I think new players might find useful to know about: Civ 4 has a steep learning curve, and at least for myself, the game was very confusing at first. Hi, I've been playing Civ for a long time and thought I'd share some tips and tricks for getting into the game easier. ![]()
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